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Ikemen GO

Ikemen GO is an open source fighting game engine that supports resources from the M.U.G.E.N engine, written in Google’s programming language, Go. It is a complete rewrite of a prior engine known simply as Ikemen.

#Features

Ikemen GO aims for backwards-compatibility on par with M.U.G.E.N version 1.1 Beta, while simultaneously expanding on its features in a variety of ways.

This does not mean bug-for-bug emulation. Behavior may intentionally differ when matching M.U.G.E.N would mean preserving bugs, quirks, or unnecessarily limiting the engine.

Refer to our wiki to see a comprehensive list of new features that have been added in Ikemen GO.

#Installing

Ready-to-use builds are available in the releases section. Stable releases use tags such as v1.0.0, while release candidates use tags such as v1.0.0-rc.1 and are marked as pre-releases. Nightly builds are updated after each commit to develop and may be less stable.

#System requirements

Platform Minimum
Windows Windows 10 (64-bit)
macOS macOS 13 Ventura (Apple Silicon)
Linux x86-64 with glibc 2.35+, e.g. Ubuntu 22.04, Debian 12, Fedora 36
Android Android 14 (API 34, arm64)

A GPU supporting OpenGL 3.3, OpenGL ES 3.2 or Vulkan is required.

Windows 7/8 and 32-bit Windows are no longer supported; use an older release if you need them. Intel macOS builds are not currently published.

#Running

Download the ZIP archive that matches your operating system and extract its contents to your preferred location.

On Windows, double-click Ikemen_GO.exe. On macOS or Linux, double-click Ikemen_GO.command.

#Developing

These instructions are for those interested in developing the Ikemen GO engine itself. Instructions for creating custom stages, fonts, characters and other resources can be found in the community forum.

#Building

For setup and platform-specific steps, see BUILDING.md. It covers Windows, Linux, macOS, and Android.

#Debugging

In order to run the compiled Ikemen GO executable, you will need to download the engine dependencies and unpack them into the Ikemen-GO source directory. After that, you can use Goland or Visual Studio Code to debug.

#Troubleshooting

If you run into any issues with Ikemen Go, you can report it on our issue tracker. It is recommend to read this page before submitting a bug report.

#References

#Name

"Ikemen" is an acronym of:

つまでも 成しない 遠に 完成 エンジン
Itsu made mo Kansei shinai Eien ni Mikansei ENgine

#License

Ikemen GO engine is under the MIT License. Bundled screenpack assets are under Creative Commons licenses. See LICENCE.txt for more details. This program dynamically links FFmpeg (LGPL v2.1).

The exact corresponding source for the FFmpeg build is provided on the release page as src_ffmpeg.tar.gz. You may rebuild this application against a modified FFmpeg.

Neue Version verfügbar.