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GTAIV EFLC Various Fixes

Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game.

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#GTA IV Various Fixes Mod

Various Fixes is a modification for Grand Theft Auto IV and EFLC, purpose of which is fix various kinds of bugs in game. Mod is not limited only on fixes, it also includes restoration of some things, console content, various texture improvements, etc.

If you wish to report issues, please either use this SPREADSHEET, or leave a post in issues. Thank you!

#Just Fixes

Main part of the mod, which includes only fixes for things that look and work incorrectly; everything else is in other sections.

Broker

  • Fixed wrong glass material on random store on Crockett Ave.
  • Fixed wrong shader of crane advertisement on Onondaga Ave.
  • Fixed very intense reflections on several buildings in Hove Beach.
  • Removed transparency from wall windows on Hove Beach subway station.
  • Fixed missing shadows from stairs on Perestroika club roof, also texture of stairs has been changed to better one.
  • Fixed wrong fence shader on big building in Beachgate, also improved roof texture of this building.
  • Fixed very bright windows on buildings in Firefly Projects.
  • Fixed issue with roof fences not casting shadows in Firefly Projects.
  • Fixed wrong shader of detail on freeway supports in Firefly Projects.
  • Fixed wrong bushes shader behing bowling alley building in Firefly Island.
  • Reduced reflections on Brucie's garage in East Book.
  • Fixed missing LOD texture on Mohanet Ave.
  • Fixed missing shadows from plants in East Book.
  • Fixed missing shadows from fire escapes in East Book.
  • Removed broken watertower LOD in BOABO.
  • Fixed missing LOD texture of ad frame in BOABO.
  • Fixed wrong balcony mesh shader on buildings on Brunner St.
  • Removed reflections from grass in Outlook Park to make it look normal during rain at night.
  • Fixed antenna LOD on bus depot in Downtown.
  • Fixed missing shadows of the fire escapes in Downtown and Schottler.
  • Fixed wrong shader of several billboards in Schottler.
  • Fixed issue with fence not casting shadows on Cassidy St. parking space.
  • Fixed flickering ad on Cayuga Ave.
  • Fixed pile of rubbish transparency on Carson St.
  • Fixed issue with missing shadows on Broker-Dukes tunnel.
  • Fixed wrong wall Sprunk ad shader in Rotterdam Hill.
  • Fixed wrong shader of several billboards in Beechwood City.
  • Fixed most of the wrong LOD prop textures in Beechwood City.
  • Fixed wrong mesh shader on building roof in Beechwood City.
  • Fixed wrong fence material in Beechwood City.
  • Fixed missing shadows and transparency issues for "Pizza Salad" street cafe in Downtown Broker.
  • Fixed wrong material of barbed on abandoned factory in Beechwood City.
  • Fixed wrong material of rails on subway station in South Slopes - Schottler.
  • Fixed lots of plants in East Hook using wrong material.
  • Fixed lots of fences using wrong material in Francis International Airport.
  • Fixed wrong roof fence material on building under the Broker Bridge in Hove Beach.
  • Fixed wrong material of yellow fences on sugar factory in BOABO.
  • Fixed scaffolding in Firefly Island using incorrect texture for some parts.
  • Fixed broken normals on Outlook Park signs.
  • Fixed excessively dark grates under Broker bridge.
  • Fixed excessively dark shopfronts in Hove Beach.
  • Fixed broken road normals on Wappinger Ave in Hove Beach.
  • Changed door texture in front of the gun store in Downtown Broker to match its geometry layout, also fixed issue with it being too dark.

Dukes

  • Fixed broken sign LOD in Francis International Airport.
  • Fixed missing textures for objects such as ventilation, lamps, etc. in Francis International Airport.
  • Fixed parking sign night texture that was used LOD instead of proper texture in Willis.
  • Fixed missing grid texture on baseball field in Meadows Park.
  • Fixed broken window normals for few shops in East Island City.
  • Changed road texture on Hooper St in East Island City to hide poor texture connection.

Charge Island

  • Fixed windows transparency in boatyard.
  • Fixed issue with fence not casting shadow on baseball field.
  • Fixed tanker textures.

Bohan

  • Removed broken trees LOD in Bohan Industrial.
  • Removed broken conditioner LOD in Bohan Industrial.
  • Fixed wrong bushes shader on piles of junk in Bohan Industrial.
  • Fixed issue with roof fences not casting shadows in South Bohan.
  • Fixed windows on couple shops in South Bohan.
  • Fixed wrong material of spiked fence on the wall in Boulevard.
  • Fixed sunken tug boat using wrong texture for cable.
  • Fixed broken normals on construction site and warehouse in Industrial.
  • Fixed projects in Fortside on Wallkill and Applejack St using wrong fence textures for the entrances.
  • Added more polygons to prevent player from looking through building in half open garage in South Bohan.

Algonquin

  • Fixed broken window transparency on building near AOD clubhouse in Northwood.
  • Fixed missing reflections from railway, subway station and road signs in Northwood.
  • Fixed issue with roof fences not casting shadows in Northwood.
  • Fixed missing shadows from wall near the hospital in Northwood.
  • Fixed very intense reflection of the score board in Northwood.
  • Fixed issue with rail not casting shadows in Northwood.
  • Fixed windows transparency on random building in The Meat Quarter.
  • Fixed issue with "Golden Pier" canopy not casting shadows in The Meat Quarter.
  • Removed broken LOD on basketball field in The Meat Quarter.
  • Fixed wrong dividers shader on the golf club.
  • Fixed very intense reflections on roof of the ferry station in Castle Garden City.
  • Fixed wrong leaves shader in City Hall and Castle Garden City.
  • Fixed missing wall texture on Diamond St. alleyway.
  • Fixed wrong bushes shader on Union Drive West highway.
  • Fixed missing texture on Union Drive West highway dividers.
  • Fixed missing billboard texture in Middle Park West.
  • Fixed broken parking LOD texture in Middle Park West.
  • Fixed broken parking LOD texture in Varsity Heights.
  • Removed broken fence LOD in Varsity Heights.
  • Fixed pile of rubbish transparency in Presidents City.
  • Fixed missing fence texture in Hatton Gardens tunnel.
  • Fixed missing ventilation texture in North Holland.
  • Fixed very intense reflection on road signs in North Holland.
  • Fixed illogical text on Emerald subway station sign, thanks to @Meesmoth for finding this issue.
  • Fixed wrong fence material on The Magic Curtain building in Star Junction.
  • Fixed wrong rail and iron mesh material on The Libertonian Museum building.
  • Fixed roof fences using wrong material on two buildings in The Meat Quarter.
  • Changed glass material on the "Timewarner" building to fix transparency issues and make it able to cast shadows.
  • Fixed missing shadows and transparency issues for "Squid Row" street cafe in Easton.
  • Fixed missing shadows and transparency issues for "Viendemorte" street cafe in The Triangle.
  • Fixed incorrect Ranch shop sign on Barium St. in The Exchange.
  • Fixed pier barriers using wrong material in Colony Island.
  • Fixed wrong mesh material of collapsed billboard in Colony Island.
  • Fixed wrong mesh material for a couple of jettys in Colony Island.
  • Fixed wrong material of plants in Colony Island.
  • Fixed issue with sidewalk vents having opaque texture, thereby hiding the pipes that supposed to be seen in Colony Island.
  • Changed showroom windows material on Grotti car dealership place in Algonquin to fix flickering.
  • Fixed texture of parking lines in Colony Island and on parking lot in Purgatory.
  • Fixed wrong material of Broker Bridge structure from Fishmarket South district.
  • Fixed a couple of fences in Fishmarket North district: • Broken fence that is used on Harboring a Grudge mission now casts shadow, also its texture has been changed to match the other fences that are connected to it; • Again on Harboring a Grudge mission a fence near the climbing spot now has fixed barbed wire texture.
  • Fixed wrong parking sign LOD texture in Westminster.
  • Fixed wrong material of yellow fences on helipad in Westminster.
  • Fixed wrong material of balcony railings on one of the buildings in Middle Park West district.
  • Fixed very reflective grass patch on playground in North Holland, also added procedural vegetation to it.
  • Fixed fences and plants having wrong material in Northwood projects.
  • Fixed bunch of railings and fences using wrong material in North and East Holland.
  • Fixed vents being excessively dark on Community Center 69 buildings in Northwood.
  • Fixed misleading road marking in Purgatory on Galveston Ave.
  • Fixed broken normals on Burger Shot building in Westminster, also removed parts that were having z-shift issue.
  • Added EFLC Purgatory parking fix to IV.

Alderney

  • Fixed windows transparency on various shops in Leftwood and Westdyke.
  • Removed very intense reflections from buildings in Acter and Berchem (still WIP because rooftops and windows should have at least some reflections applied on them, but at least main part of it is done).
  • Removed broken LOD of couple shops on Aspdin Drive.
  • Removed broken LOD of sunken ships in Acter Industrial Park.
  • Fixed wrong bushes shader on abandoned bridge in Acter Industrial Park.
  • Fixed transparency on "330th Anniversary" posters in Alderney City.
  • Fixed missing wall shadow in Tudor near Sprunk factory.
  • Fixed issue with some fences and barbed wires not casting shadows in Alderney State Correctional Facility.
  • Fixed broken roof normals in Berchem on Vitullo Ave.
  • Fixed incorrect roof texture on one of the buildings in Alderney City on Hubbard Ave.
  • Fixed broken normals of the ferry waiting room sign.

Misc

  • Fixed cutscene chair texture in Roman's cab depot.
  • Fixed incorrect wheels on Roman's Taxi during intro cutscene.
  • Changed Mallorie clothes on Luck of the Irish cutscene, so her hand won't clip through jacket and makes visible her watches in this cutscene.
  • Fixed cutscene cord transparency.
  • Changed chair (gb_diningchr02) textures to ones that cutscene model uses.
  • During "Museum Piece" cutscene, game will use timecyc from the street, and not from interior.
  • Fixed painting above bed in Playboy X apartment.
  • Fixed pool table collision in Playboy X apartment.
  • Removed mouse cursor from Playboy X photo.
  • Fixed missing tag texture on jeans in russian clothes shop.
  • Fixed E-Cola vending machine collision.
  • Fixed wrong material of stickers on blue dumpster.
  • Fixed shoes texture on Platypus ship cabin.
  • Changed models of some trailers to those that matches the LODs.
  • Fixed pissing animation speed on mission "Meltdown".
  • Restored three pictures in Homebrew Cafe that were hidden behind the wall.
  • Fixed curtains and window frames displaying only from one side in Irish Bar.

Pedestrians

  • Fixed F_Y_Tourist wrong hair shader.
  • Fixed M_Y_Platin_02 accessories textures.
  • Fixed M_O_Janitor shoes texture.
  • Fixed M_Y_Genstreet_16 shoes texture.
  • Fixed M_Y_Airworker headphones texture.
  • Fixed M_Y_Gbik_Lo_02 shoes texture.
  • Fixed F_O_Porient_01 glasses texture.
  • Fixed M_M_Gjam_Hi_01 wrong chain texture.
  • Fixed F_Y_FF_Burger_R wrong badge texture.
  • Fixed M_Y_Garbage pants position.
  • Fixed M_M_Pindus_02 face and jacket normal and specular textures.
  • Fixed M_Y_Valet shoes texture.
  • Fixed M_M_Securityman bracelet texture.
  • Fixed M_Y_Chinvend_01 upper clothing textures.
  • Fixed M_Y_Downtown_02 wrong hat texture, also improved normal and specular textures for one of the hat variations.
  • Fixed F_Y_Hooker_01 hair specular texture.
  • Fixed M_Y_Drug_01 wrong pants normal and specular textures.
  • Fixed M_Y_Genstreet_11 wrong normal and specular jacket textures.
  • Fixed M_M_Gtri_Hi_01 missing normal and specular face textures.
  • Fixed M_M_Sweeper wrong cap texture.
  • Fixed F_M_Porient incorrect hat textures.
  • Fixed F_Y_Prich_01 glasses using wrong normal and spec textures.
  • Fixed M_Y_Gmaf_Hi_01 slightly broken uv-map on the right hand of the suit.
  • Fixed M_Y_Glat_Hi_02 broken hand animation.
  • Restored M_M_Taxidriver face variability.
  • Added missing normal and specular textures for M_Y_Tough_05 jacket.
  • Added missing normal and specular textures for M_O_Peasteuro_02.
  • Added M_Y_Streetpunk_04 missing belt part.
  • Improved texture quality for various pedestrians (as well as their accessories).
  • Disabled "RunningPed" reaction because it doesn't work properly with joggers.
  • Disabled "MadDriver" reaction that bugs out in moments with slow driving on motorcycles and other vehicles.
  • Disabled "DrivingOnPavement" reaction because it works in a weird way and makes pedestrians to run away after a slight touch of sand or grass or whatever.

#Screenshots

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#Beta Leftover Fixes

  • Changed beta clothes for pizzeria employees to the final ones.
  • Changed beta clothes textures to the final versions.
  • Changed beta Tom Goldberg photo to the final one (special thanks to Magic_Al for sharing the Xbox texture of Goldberg's photo).
  • Fixed text on the Contender ad in Northwood.
  • Changed inscription "Crazy Ivan's" to "Спиртной Магазин."
  • Fixed street names on road signs.
  • Changed Binco ad to "Новинки последней моды."
  • Fixed wrong prop hat texture from green to black.
  • Replaced beta shop sign LOD textures with final ones in Hove Beach.

#Screenshots

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#Props Placement Fixes

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#Community Fixes

This section includes other people's work that has been provided for the mod.

#Fixes by 1heart2

Broker & Dukes

  • Fixed hole and one stretched barrier UV on Platypus.
  • Fixed a gap in Comrades Bar building in Hove Beach.
  • Fixed one stretched road UV in Hove beach.
  • Restored several Firefly Projects buildings LOD meshes from Xbox. (They are extremely broken on PC)
  • Fixed several holes in a building from East Hook.
  • Fixed two oil tank top stretched UV in BOABO.
  • Changed a trailer's model in BOABO so it matches LOD.
  • Fixed several trailer LODs one side flipped UV in BOABO and Downtown.
  • Fixed fire hydrant stuck underground slightly in Beechwood City.
  • Fixed a building roof LOD wrong texture at the Francis International Airport.
  • Fixed various light meshes are only visible from one side in some houses of Meadow Hills.
  • Fixed wall LOD wrong texture in Steinway.
  • Fixed several signs and canopy UV mapping in Broker.
  • Fixed hole between Comrades Bar building and bar door.
  • Cleanup several wrong shop sign UV mapping in Cerveza Heights.
  • Fixed Broker Bridge several bulbs lack lights, and removed several lights due to there are no bulb.
  • Cleanup light sources in a house from Meadow Hills, removed several redundant light sources and restored a missing light source for one light model.

Bohan

  • Fixed holes in a building from Northern Gardens.
  • Fixed several wire shader in Northern Gardens.
  • Fixed wrong lamppost rotation in Industrial.
  • Fixed floating stone in Boulevard.
  • Fixed a floating p_cctv_1 in Charge Island.
  • Fixed two floating wall lights in Boulevard and Fortside.

Algonquin

  • Added light source for lamppost in Northwood Heights Bridge.
  • Fixed road LOD black part in Castle Gardens.
  • Fixed a building window gap in City Hall.
  • Added light sources for several Bank of Liberty logos.
  • Fixed hotel building vertex shading in Middle Park West.
  • Fixed floating LOD mesh in Varsity Heights.
  • Fixed floating building LOD and some holes from it in East Holland.
  • Fixed hole under East Borough Bridge.
  • Fixed Majestic Hotel light position.
  • Added more light sources for a store's signs in Star Junction.
  • Cleanup one scaff LOD various wrong UV mapping in The Triangle.
  • Corrected a subway station exit sign direction in Suffolk Station.
  • Higher resolution console golf net LOD texture from PC TLAD.
  • Fixed hole on top of the Rotterdam Tower LOD mesh.
  • Corrected a subway station exit sign direction in subway station from Varsity Heights.
  • Fixed bank building missing geometry in Hatton Gardens.
  • Fixed window gap in building from Purgatory.
  • Improved Algonquin Bridge light sources placement.

Alderney

  • Fixed one emissive window position in Acter.
  • Fixed missing rubbish textures in Acter. (TLAD and TBoGT only issue)
  • Fixed floating bush in Acter Industrial Park. (IV and TLAD only issue)
  • Removed broken wall LOD in Tudor.
  • Fixed a rock dark vertex shading in Happiness Island.
  • Cleanup Booth Tunnel wall some geometry with stretched UV.

Interiors

  • Fixed missing lamp texture in Alderney safehouse.
  • Fixed gap in Bahama Mamas club ceiling.
  • Fixed Bahama Mamas club TV z-shift issue.
  • Fixed bowling interior neon sign z-shift issue.
  • Fixed Comrades Bar interior one exit sign stuck in the door frame.

Pedestrians

  • Fixed M_M_Fatcop_01 broken mirror reflection.
  • Fixed cashier coordinates in the laundry from East Island City.
  • Fixed peds wall-leaning scenario coordinates in BOABO. (In vanilla sometimes they spawn on the top of the wall but sometimes not, but anyway now it should be fixed)

Props Placement Fixes

  • Fixed a floating aerial in Schottler.
  • Fixed floating fire hydrant in Northwood.
  • Changed a security hut model to match LOD in Fishmarket South.
  • Fixed several floating wall lights in Fishmarket South.
  • Fixed two benches wrong rotation in East Holland.
  • Restored missing wire pole in Acter Industrial Park.
  • Fixed wrong public phone rotation in Tudor.
  • Fixed floating tire in Westminster.
  • Fixed floating radio mast on the top of building in Hatton Gardens.

Misc

  • Updated various cutscene props, TBoGT interiors and various props texture resolution to PC quality.
  • Changed some emissive model shaders to fix render order issue, and allow them to cast shadows. (Thanks Parallellines0451's advice)
  • Restored various higher resolution textures from Xbox 360. (Thanks to Magic_Al for finding those textures)
  • Fixed various fences, chains, canopy and other models don't cast shadows.
  • Fixed several buildings and props still use low resolution console textures.
  • Fixed several grass and dirt wrong shader.
  • Added specular texture for pistol prop model.
  • Fixed bm_trex some polygons being assigned to the wrong material.
  • Fixed in-game and cutscene plastic tray appear both during rom6_a and rom8_a cutscene, and changed cutscene tray texture to match in-game model appearance.
  • Fixed bm_pos screen wrong collision position.
  • Fixed ec_frij_chrnbl glass collision material.
  • Added extra shader fix for several fences, grass or other mesh to make them cast shadow.
  • Restored hi-res Xbox textures for two cutscene models.
  • Updated bxw_autofgo several textures to PC resolution.
  • A safer way to remove bxw_gar_int mesh.

TBoGT

  • Fixed two ECola billboards wrong UV mapping at night in Star Junction.
  • Fixed PC tree model blocked a shot in Going Deep mission cutscene.
  • Removed untextured piano in Yusef's apartment (textures unrecoverable).

#Improvements by Ash_735

  • Restored higher-resolution textures from IV PC across TLAD/TBOGT (all TBoGT map textures are now in PC quality, which is why the update is 500 MB larger—but it's definitely worth it).
  • Restored higher-resolution textures from TLAD to TBOGT.
  • Recreated spec maps in higher resolution across TLAD/TBOGT, also using final textures to remove inconsistencies.
  • Remade some normal maps across TLAD/TBOGT in higher resolution.
  • Copied Split Sides from TLAD over to TBOGT (same building, but used lower-resolution textures and bad mapping in TBOGT).
  • Replaced billboard texture on the Bahama Mamas club with the TBOGT one.
  • Made a design choice in TW@ to use both EFLC wallpaper and original IV wallpaper (EFLC wallpaper is used on old CRT monitors; IV style is used on TFT monitors).
  • Remade reflective textures used for nightclub bottles (evident in Maisonette 9 and Bahama Mamas).
  • Improved quality of console golf net texture.
  • Updated Acter residential building textures to higher-resolution versions.
  • Fixed an illogical photo under a table in Ashley's apartment.
  • Fixed cutscene cookhead wrong spec texture, and added more accurate and high-quality textures.
  • Updated F_Y_Pgirl_01 uppr texture with higher resolution one.

#Fixes by brokensymmetry

  • Fixed stretched fence on the Algonquin pedestrian bridge.
  • Changed tollbooth glass to match the console version.
  • Added missing part of the barge on the map near the airport.
  • Removed dynamic flag from the fence in Port Tudor that would fall after slight contact.
  • Props Placement Fixes №21 (Dukes) and №8 (Algonquin).
  • Fixed missing wall on the Liberteen building.
  • Fixed issue where the iron mesh on the railway was not visible from the ground in Hove Beach, Beechwood City, Schottler, Firefly Projects, and Northern Gardens.
  • Fixed wrong ground collision material in Firefly Projects.
  • Fixed broken vegetation in Bohan near the construction site.
  • Fixed missing shadow from a wall in Northwood near the junkyard.
  • Fixed flickering billboard in Hove Beach.

#Fixes and improvements by DayL

  • Fixed broken beach LOD texture in Firefly Island.
  • Fixed double fence model in Firefly Island.
  • Fixed flickering graffiti in the Middle Park toilet mirror.
  • Added lights to the Schottler tunnel.
  • Fixed missing shadows on the pedestrian bridge in Algonquin.
  • Fixed missing night texture on the "Betta" building.
  • Fixed intense window reflections on building LOD in Firefly Projects.
  • Fixed missing rail track reflections near McReary's house.
  • Fixed issue where the grille on the railway was not visible from the ground in Rotterdam Hill.

#Improvements by CP

  • Added more light sources to the subway station terminal in Francis International Airport.
  • Added volumetric light sources to Betta signs in BOABO.
  • Added more light sources to the Grotti car dealership in Algonquin.
  • Added a light source to the Perestroika sign.
  • Added more light sources to the car tunnel in Hatton Gardens to make the place less dark.
  • Added more light sources to the hospital parking area in City Hall.
  • Added more light sources to the Castle Gardens tunnel.
  • Fixed floating fire hydrant in Hove Beach.
  • Adjusted light height beneath subway platform on Mohawk Avenue.
  • Corrected sign UV mapping on the Perestroika building.
  • Fixed normals on the Pay n' Spray garage door in Hove Beach.
  • Improved several bridges' lights - removed redundant coronas, adjusted and synced the turn-on and turn-off times (they can be seen during intro cutscene now).
  • Fixed airport bus stop edge doesn't cast shadow.
  • Fixed Bahama Mamas club sign z-shift issue.
  • Corrected placement of offsetted parked vehicles in Schottler. (IV only issue)

#Improvements by Magic_Al

  • Added dynamic shadows from lights in the Castle Gardens tunnel.
  • Added dynamic shadows from railway lights in Hove Beach, Schottler, and Bohan.
  • Added dynamic shadows from lights in the airport car park.
  • Replaced waiting room sign texture at the ferry terminal in Alderney with the console version.
  • Replaced several instances of lower-resolution ec_hbr_trucktyre textures with diffuse, normal, and specular maps from ec_trailer models from Max Payne 3.
  • Fixed liberty_island_door03_s glass material from Xbox 360.
  • Improved Goldberg picture quality in GL&S building.
  • Higher resolution exit sign texture from Max Payne 3.

#Fixes and improvements by MikhailRock

  • Fixed gap between the fence and road in Algonquin.
  • Fixed wardrobe collision in Dwayne's apartment.
  • Fixed mirror collision and removed flickering graffiti in the Middle Park toilet.
  • Fixed a lot of issues in the Triangle Club:
    • Fixed display of paintings.
    • Fixed a bug where objects were not displayed or were flickering in mirrors; also fixed mirror collisions.
    • Fixed gap between baseboard and wall.
    • Fixed incorrectly placed and stretched textures.
    • Fixed gap in the lamp in the dressing room.
    • Fixed various holes in the ceiling.
    • Fixed sinks in the dressing room.
    • Fixed incorrect neon sign inside the club.
    • Fixed shadows that were misplaced or made some parts of the club too dark.
    • Restored unused paintings.
  • WPL fixes №4 (Bohan) and №8 (Algonquin).

#Fixes by Niikowo

  • Fixed Panoramic Towers LOD texture.

#Fixes by Olanov

  • Added variety to cops arresting Billy in the This Sht's Cursed* mission.

#Fixes by Panzermann11

  • Fixed N.O.O.S.E. gas masks using the incorrect texture (specular instead of diffuse).

#Console content by Parallellines

  • Restored console lights (lamppost coronas; more intense kitchen light in Roman's apartment).
  • Extracted building textures in Firefly Projects from PS3 (and Xbox), as they were better than the PC versions. The compression of these textures was cleaned up by Ash_735.

#Improvements by RecklessGlue540

  • Added dynamic omni lights in the Schottler tunnel.
  • Fixed incorrect light rotation for one of the traffic light models.

#Fixes by TheYoshiPunch

  • Fixed M_Y_Gangel_01 hair texture.

#Fixes by [El Dorado]

  • Fixed some trees stuck in the terrain in Hove Beach.

#Fixes and improvements by Tomasak

  • Fixed sign collision at the airport.
  • Fixed hole on top of the Rotterdam Tower.
  • Fixed office window transparency in the Triangle Club.
  • Window textures in the Algonquin apartment were taken from the console version.
  • Higher resolution TBoGT phone texture from Xbox 360.

#Fixes by object_object

  • Fixed incorrect light rotation for one of the traffic light models.
  • Fixed ck_radar_tower culling issue.

#Fixes by [ShakeSwagger]

  • Fixed Lyle Rivas’ apartment LOD not showing up on time.

#Fixes and improvements by vavrinko

  • Removed transparency from the green lamp in the U.L. Paper office and Pegorino's house to match the console look.
  • Added more lights to the Twitchin's Sugar sign in BOABO.
  • Edited light on the RON building in Alderney City.
  • Closed Cluckin' Bell in Northwood now has lights turned off at night.
  • Fixed Eris night canopy in front of the gun store in Broker.
  • Fixed one wire shader in Bohan.
  • Fixed wrong bus stop rotation in Lancaster and Middle Park East (not marked on the Props Placement Fixes map yet).
  • Fixed missing shoe textures in MODO.
  • Fixed missing lamp texture on the abandoned factory in Acter Industrial Park.
  • Fixed railings not casting shadows on the Northwood subway station.
  • Fixed traffic light position north of the Broker TW@ café (not marked on the Props Placement Fixes map yet).
  • Bahama Mamas lights now work like in TBOGT.
  • Improved RON station lights in Hove Beach, Cerveza Heights, and Little Bay. These places are no longer lit during the day, only at night.
  • Added wires to places where it made sense or were previously overlooked, including:
    • Dillon Street
    • Fortside, Bohan
    • Alderney police station district
    • Leftwood–Flathead Road
  • Fixed Didier Sachs billboard on the warehouse in East Island City.
  • Fixed Fortside Bohan wire pole position.
  • Fixed Colony Island wire pole positions in front of the cemetery.
  • Fixed wire not connected to a building in north Alderney.
  • Fixed Schottler Medical Center sign being too far from the building.
  • Fixed Panoramic night sign texture in Downtown Broker.
  • Removed light from the pharmacy sign in Bohan on Bronco Street, since the place is abandoned and a working sign makes no sense.
  • Edited emissive light on Hove Beach pharmacy to look more realistic.
  • Fixed floating "Keep Clear" parking text in front of Elizabeta's place.
  • Fixed sink texture being applied to the kitchen shelves in Playboy X’s apartment.
  • Fixed Globe Oil sign being slightly misplaced on gas station in Tudor.
  • Fixed direction road marking slightly levitating in City Hall district.

TLAD

  • Fixed issue with card transparency.

TBOGT

  • Fixed missing textures on Cluckin' Bell in Berchem and fixed missing fence texture in Port Tudor.

#Fixes and improvements Valentyn_L

#Acter Industrial Park:

  • Removed duplicate floating metal grated runway/overpass.

#Alderney:

  • Fixed Booth Tunnel white LOD pop-in at low view distances.

#Algonquin:

  • Fixed Middle Park East Safehouse lampshades casting shadows.
  • Restored St Openshaw texture and fixed dark AO on smokestack beside Algonquin Bridge.
  • Fixed Castle Gardens Hospital window mesh not casting shadows.
  • Fixed high-rise building normals.
  • Fixed some Middle Park broken normals.
  • Fixed Natural Museum broken normals, smoothing groups, and UV tiling.
  • Fixed overpass to Alderney smoothing groups and invisible backfacing highway barrier.
  • Fixed seafloor tiling and missing seafloor on Northwestern side.
  • Fixed Algonquin Safehouse exit light bulb not lighting up.
  • Fixed Zirconium building LOD smoothing groups (no longer looks like mush).
  • Fixed broken normals on Pay n' Spray garage door in West Way, Purgatory.
  • Fixed broken normals and vertex shading on warehouse building.
  • Fixed broken normals on the Algonquin Bridge entrance road and stone base.
  • Fixed and improved UV mapping and normals on tiles and embankment in front of the Middle Park East safehouse.

#Beachgate:

  • Fixed inverted normals on brick wall across from Faustin's house.

#Bohan:

  • Fixed 24/7 signs and building normals, across player apartment.
  • Fixed Bohan construction site ramp collision and one-way glass collision that would trap the player.

#South Bohan:

  • Fixed staircase broken normals, up the road from safehouse.

#Broker:

  • Fixed UV mapping on roof of warehouse beside "Rigged to Blow" mission bomb truck location and adjusted AO intensity.
  • Fixed Broker Hospital normals, smoothing groups, and warped UVs.
  • Fixed dark AO in building courtyard in Broker.
  • Fixed BAOBAO road car spawn collision.
  • Fixed Broker Hospital's hole in reception glass roof, other minor fixes.
  • Enabled grating shadows on Brucie's Garage.
  • Fixed misc road smoothing groups.
  • Fixed Rotterdam Hill sidewalk UVs.
  • Reworked arch roundabout bird columns.
  • Fixed abandoned railway wall UV direction and dark vertex shading.
  • Fixed Derriere store UVs and night emissive misalignment.
  • Fixed DE store UVs in flat-iron-like building and night emissive misalignment.
  • Fixed "Turning You On" awning transparent underside and surround buildings' UVs, normals, broken geometry, and adjusted collisions.
  • Fixed floating dirt that surrounds Broker Hospital.
  • Courthouse/Police Station reworked, fixed geometry errors, re-mapped UVs.
  • Redone UVs for abandoned subway tunnel stone fence near Cerveza Heights.
  • Updated Broker office buildings to include vavrinko's fixes, as well as ensure consistency of ads and billboards during day and night.
  • Fixed Burger Shot fading, smoothing groups, vertex shading, and z-shift on sign models and LODs.
  • Fixed several LOD broken normals.
  • Fixed green dome building broken smoothing groups on main mesh and LOD.
  • Added back RON gas station interior shop lights to match LODs.
  • Fixed stretched UVs and broken normals on promenade stairs, walls, and railings.
  • Improved Fire Station lighting: added shadow-casting lights, removed redundant fake lights, and added spotlights to the shelving area.
  • Fixed Broker Bridge base floor and dirt normals.

#Castle Gardens:

  • Fixed normals on pipes and rods inside construction sites.

#Castle Garden City:

  • Fixed stretched UVs on the park ramp wall.

#Colony Island:

  • Adjusted powerline placement to prevent contact with the Skycar during ascent and descent into Charge Island.
  • Fixed normals and UV mapping on Skycar cables.
  • Fixed normals and floating pillar meshes on residential buildings.
  • Fixed broken normals on ground meshes near the docks.

#Dukes:

  • Fixed Dukes Police Station flickering stuccos.
  • Fixed Steinway graveyard broken normals on graves.
  • Reworked Stout Blarneys bar courtyard, fixed normals, re-adjusted UVs, corrected materials, reworked buntings.

#Firefly Island:

  • Fixed dark AO on pier LOD.
  • Fixed boardwalk railing meshes, stair and railing UV tiling, railing placement and collisions, and covered-up seams on curved paths.
  • Fixed overly reflective building rooves.
  • Fixed, reworked, and polished Firefly Island Amphitheater broken normals, UV mapping, pillar on face of building, and broken geometry on brick arches.
  • Fixed broken normals and smoothing groups.
  • Fixed buntings, wires, and fences not casting shadows due to wrong material being assigned.
  • Replaced boardwalk stall ground texture for consistency.
  • Fixed Parachute Jump tower top grating back-face culling, adjusted UV maps, added specular and normal maps.
  • Fixed Parachute Jump tower courtyard yellow brick wall and fencing (missing faces and too much duplicate geometry), and incorrect poster UV mapping.
  • Fixed gazebo normals, UV maps, and floor specular mapping.
  • Fixed powerlines that were not using gta_wires material.
  • Fixed overly reflective large residential buildings due to incorrect specular maps.
  • Adjusted pier boards texture and fixed missing pillar collision under pier.
  • Minor fixes to Firefly Island boardwalk stalls/buildings.
  • Fixed Firefly Island Projects shadow acne and roof normals/smoothing groups.
  • Fixed Firefly Island boardwalk ground collision holes.
  • Fixed dark AO in courtyard behind Johnson's building.
  • Assigned correct gta_cutout_fence material to tree fencing.
  • Fixed Johnson's and Brief Fascination buildings: fixed mesh holes, normals and smoothing groups, back-face culling on details, overly reflective roof and building faces, added reflective glass material to storefronts, adjusted Johnson's sign positions and positioning of night signs.
  • Fixed floating powerline anchoring (WIP).
  • Fixed "Hove Beach Liberty City" tinsels not casting shadows.
  • Fixed powerlines that were not using gta_wires material.
  • Fixed LomBank normals and added specular and normal maps to windows and granite material.
  • Fixed large residential building behind LomBank AO intensity and dark streaking and roof fence not casting shadow.
  • Fixed dirt UV direction, normals, and vertex shading in alleyway behind Hove Beach safehouse.

#Francis International Airport:

#Hove Beach:

  • Fixed overly reflective large residential buildings due to incorrect specular maps.
  • Fixed missing Native American Engines sign and building mesh.
  • Fixed triangular ad pole missing a sign near RON Gas Station, UV fixes.
  • Fixed back of building located under Broker Bridge face AO being too dark.
  • Fixed Diner 69 sign not casting shadow, roof specular tiling, and specular maps improvements.
  • Fixed floor grates not casting shadows.
  • Fixed Shoe World store normals.
  • Fixed Spaghetti House awning mesh and UV tiling, and corrected smoothing groups.
  • Fixed construction site broken normals and UVs.
  • Fixed broken normals on blue docks building.
  • Fixed construction site crane normals, floating geometry, UVs, and reduced metal reflection intensity.
  • Added reflections to construction site metal ramp to match crane metal material.
  • Floating road construction between Go Karts track and carnival entrance no longer floats above road.
  • Fixed Bumper n' Dumper small sign and storefront UV mapping.
  • Added shadows and reflections to grating on overpasses on rooftops near construction site.
  • Hove Beach station reworked, fixed missing geometry, misaligned UV's, dark AO on windows.
  • Spaghetti storefront fixed UVs, smoothed normals, cleaned-up stretched textures.
  • Added Lombank missing night emissive signs and ads.
  • Fixed remaining metal grate smoothing groups.
  • Realigned three spotlights on the green underpass road sign.
  • Hove Beach Station: added shadows to parking lot lights and adjusted interior lighting to minimize light leakage.
  • Fixed normals on back alley building ramp.
  • Fixed broken normals and improved UV mapping on 24/7 store building.

#Lancet:

  • Smoothed normals on yellow U-shaped rails in the gas station.

#Liberty Island:

  • Fixed dark AO in Liberty Island park grass.

#Middle Park:

  • Improved gazebo normals and changed plant material from alpha to cutout.
  • Fixed and smoothed boathouse/restaurant mesh normals.

#Middle Park East:

  • Fixed and improved UV mapping and normals on tiles and embankment in front of the safehouse.

#North Holland:

#Tudor:

  • Fixed misaligned spotlights in the warehouse across from the Sprunk factory.

#Props:

  • Improved drinking fountain to better fit reference photo, added specular and normal maps.
  • Restored shadows to misc objects such as wires, grates, fences, etc.
  • Restored wire material to most wires (WIP).
  • Restored empty billboards with dirty/torn texture.
  • Enabled shadows on freeway fence grating.
  • Fixed freeway walls broken normals.
  • Fixed broken normals on garage doors.
  • Enabled shadows of chains on the sea fence.
  • Fixed jetty wood broken normals.
  • Enabled shadows on promenade fences (short, corner 1 & 2, long).
  • Disabled previously enabled dynamic shadow on red soda vending machine, reverted intensity to vanilla.
  • Phone speckle pattern made texture-resolution independent (as per request).

#Miscellaneous:

  • Fixed jetty normals across multiple map areas.
  • Smoothed normals and corrected missing or misaligned lights on various highway signs throughout the city.

#Comparison Screenshots & Media

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#Beta Content

Some beta content makes sense to be restored rather than replaced, not going to explain every change, but there are reasons for them.

  • Restored beta roof texture on Woodfellas warehouse in East Hook.
  • Restored unused painting texture in Playboy X apartment (which was reused in TBoGT, but anyway).
  • Restored beta Drusilla's look, it makes more sense because of these reasons:
    • Waitresses became visible.
    • Windows from interior correspond the ones from exterior.
    • Fixes double entry door.
    • Corresponds all in-game photos of this place.
  • Restored beta roof texture at Brucie's garage, as well as the roofs of several buildings near this garage.
  • Restored missing ads on the Algonquin - Dukes expressway near the bus depot.
  • Added transparency to carwash roof windows in Purgatory.
  • Restored some missing billboards in East Island City.

#Screenshots

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#Console Content

Some of this content already included in main part of the mod, but here is only what looks different (not completely wrong) from PC, and makes sense to be restored.

  • Restored white cop head variation, which is exist on consoles, but missing on PC.
  • Changed M_Y_Pharlem_01 normal map face texture.
  • Changed texture of pedestrian traffic lights.
  • Changed grid texture on golf course in Algonquin.
  • Added transparency to the blinds in ULP office.
  • Light corona texture were taken from console, because it is not compressed unlike the PC one.
  • Added transparency to titles during intro cutscene.
  • Restored laundromat shop sign in East Island City.
  • Extracted building textures in Firefly Projects from PS3, since they turned out to be better there than on PC.
  • Changed textures of police booths since they have more detail on consoles than on PC.
  • Changed texture of one air conditioner due to it having bit more saturated texture comparing to PC one.
  • Changed QUB3D arcade machine texture to the one from PS3 because it's slightly less compressed than PC one.

#Screenshots

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#Improvements

All sorts of texture improvements and other things will be in this section.

  • Improved billboards quality in Bohan.
  • Improved some warehouse textures in Beechwood City.
  • Improved quality of Radio Broker billboard in Hove Beach.
  • Improved some textures on Algonquin gas station.
  • Improved some lamppost textures.
  • Improved specular textures for some industrial props.
  • Improved M_M_Sweeper jacket texture.
  • Improved suit texture for F_M_Pbusiness.
  • Improved some textures for F_Y_Nurse.
  • Changed chair (gb_diningchr02) textures to ones that cutscene model uses.
  • Improved textures of some planes in airport.
  • Removed mouse cursor from Playboy X photo.
  • Changed light bulb model with much better one.
  • Improved ads textures in Downtown Broker and Rotterdam Hill.
  • Improved some textures on Hove Beach subway station, also added normal maps to station roof.
  • Improved roof textures in BOABO.
  • Improved ads textures in Star Junction.
  • Improved some ads textures in Beechwood City.
  • Improved posters and graffiti textures in Bohan near the hospital.
  • Improved textures for various models from manhatxr.img (treeholes, rooftops, balconies).
  • During "Museum Piece" cutscene, game will use timecyc from the street, and not from interior.
  • Changed windows on Steinway Beer Garden building to match the look from Algonquin.
  • Improved some textures of several buildings near the hardware store on Dillon Street.
  • Reduced draw distance of procedurally generated plants so that they fade in and out smoothly, rather than appearing abruptly and thereby catching the eye (however, this does not solve the "pop in" issue, but it should make situation a little better).
  • Added more procedural props to:
    • Firefly Island beach and Go-Kart track;
    • Firefly Project beach close to the highway;
    • entire Beachgate area;
    • road dividing strip on highway from Firefly Projects to Francis International Airport;
    • various grassy areas throughout Francis International Airport (except for the runway for now);
    • road dividing strip in Castle Gardens;
    • some grassy areas in Steinway, East Island City and Cerveza Heights;
    • Northwood and some areas in East Holland;
    • some areas in Normandy and Alderney City.
  • Improved texture quality for some models that come with this mod by using high-res textures that were found across the game files.
  • Added procedural rubbish and vegetation to empty places on Seneca Ave, Earp Street and Dillon Street in Schottler.
  • Changed type of procedural rubbish in Schottler tunnel.
  • Added procedural vegetation to the empty places in Boulevard.
  • Changed texture of the fence on Wardite St. in Northwood from completely white to rusty-gray one for better look.
  • Changed texture of the pier fences in The Meat Quarter to a bit more detailed, so the fences will not look completely white.
  • Added procedural vegetation to the park in Colony Island, also removed some weirdly placed vegetation on the dock.
  • Added procedural vegetation to the empty places on Hematite St in Easton.
  • Added procedural vegetation to Liberty State Natural History Museum.

#Screenshots

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#Episodes from Liberty City

Episodic content only.

#TLAD

  • Fixed missing ramp texture.
  • Fixed missing textures on Cluckin' Bell.
  • Fixed missing trashcan texture.
  • Fixed missing texture on random Algonquin building.
  • Fixed missing fence texture.
  • Fixed bug which replaced bushes with trees in Bohan.
  • Changed beta Jim and Jason photos to the final.
  • Fixed IG_Pgirl_01 hair texture, also better textures were taken from console.
  • Changed weapons on Shifting Weight mission cutscene: female with pistol was replaced with micro uzi, to match the sound of shot from it, sweeper was replaced with pistol, so it won't clip with wall when Johnny runs to bikes.
  • Changed racing bat texture from wood to aluminum to match console look.
  • Restored missing normal and specular textures for Johnny's boots.Fixed broken M_Y_Gangels_04 glasses.
  • Fixed broken M_Y_Gangels_04 glasses.

#TBoGT

  • Fixed cutscene golden uzi texture.
  • Fixed missing textures on Bahama Mamas club.
  • Fixed street display through the door in Maisonette 9 club (very noticeable when using 2dfx mod).
  • Fixed bug which replaced trees with flower pots in Meadows Park and Firefly Island.
  • Restored some missing trees in Hove Beach and Firefly Island.
  • Fixed incorrect bush model in Bohan (same problem as with trees in TLAD, only wrong bush model was chosen).
  • Better textures were taken from XBOX for F_Y_Pgirl_01.
  • Added variety to M_Y_ClubBlack_01 ped in some cutscenes with him (he always appeared in same look).
  • Fixed Al Di Napoli hairstyle.
  • Restored Jeremy St. Ives in one more frame in Blog This cutscene.
  • Fixed incorrect wheels on Turismo during intro cutscene.
  • Improved textures for most of the TBoGT exclusive ads in Star Junction.
  • Restored missing normal and specular textures for Luis' drug or money bag.
  • During "Not So Fast" cutscene, game will use timecyc from the street, and not from interior.
  • Fixed M_Y_Clubeuro_03 normal map face texture.

#Screenshots

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#Optional Content

#Pedestrian traffic lights

  • PC - vanilla, non-functional traffic lights.
  • PS3&X360 - fake imitation of functional traffic lights, basically it’s just a painted texture.
  • Functional (done by brokensymmetry - this is how it should have worked from the start, this option may look awesome but unfortunately it has some minor bugs, but hey at least traffic lights now works properly.

uFE1lzY

#Fixed misspelled ruZZian text

  • Done by request but still not finished.
  • For most players this will not make a big difference, but for russian ones like me this fix may be somewhat useful.

PVOxgac

#Billboards from Chinatown Wars by Ash_735

  • It has nothing to do with fixes, but it may be considered as little improvement that the mod itself includes.
  • What's this thing about is it restores some exclusive billboards from Chinatown Wars, and places them like in CTW respectively, at least that was the idea, but when it came to placing these billboards in game I had to change plans and start looking for other places where it may be suitable to add them there.
  • Anyway, if you want to add a little variety to billboards in the game, then this is for you.

7noRdeC


#Recommended Mods

Nova versão disponível.